The third design principle (the knowledge principal) talks
about using tools not just how the manual says we should, but experiencing them
first-hand in the context they are meant for. I particularly like the last
chunk of the quote – “analyze content for generalizable knowledge.” This is
what we did when we created our Kahoots and what we should be doing as we do
all of our readings. I am still working through Mind in Society and I have no idea who the researchers are or who
came up with which conclusion. But do I really need to? I hope not or else I’m
in trouble.
I keep trying to force myself to think of things in terms of
my classrooms. Personally, I don’t really care if my students can sight-read
the music I give them. I don’t care if they write the note names in, or label
the notes with which fingers should be pressed down. I want them to play the
right stuff at the right time so that we create music. VA says I have to care
if they can read their clef, so of course I make sure that’s a part of what we
learn.
When I took out my articles to think about what I wanted to
write for this blog, I came across the Discriminatory Design article we
received on our way out of class. I read this and again compared it to my
classroom, and had a massive duh moment. I put students in chairs in rows, and
then get upset when they drop all seven parts of their clarinet on the floor.
Just sit on the damn floor in a circle! It’s such a simple concept – make
things easy for students (and for me). Maybe I should consider a career in woolly-horse-clubbing.
Unrelated, I had been struggling to grasp the concept of the
open-ended lesson designs. Some of our readings say “make the final outcome
anything the students want!” and then the next paragraph say “make a clear
product.” The AeCTS design article described it in a very helpful way. Make
clear requirements that need to be included, but don’t specifically tell
students exactly what to create. Another duh moment; I’m just getting too
focused on individual sentences when reading these articles.